![]() #DIABLO 2 MAGIC QUIVER MOD CODE#I then added the code from Misc.txt (aq1 and xq1) to TreasureClassEx.txt under "Ammo".Īdded the codes mboq and mxbq from ItemTypes to MagicPrefix.txt and MagicSuffix. Left type1 untouched, but added the entry of the second column of ItemTypes.txt as type2, because that's my understanding of the discription of Misc.txt. namestr is different because I already had it added as this to patchstr.tbl (as Magic Arrows/ Magic Bolts for now). Code set to aq1 and xq1 respectively since they need a unique code as far as I understand. Set Cost to 2000 for testing purposes, Gamble Cost to 1 hoping they would appear in the Gamble screen (the don't). Gave them the Level of 1 only after it didn't work with 0, either. Set version to 100 so as to make them appear in LoD only. This should be of no relevance as far as I understood the guide on Misc.txt. I'll only comment on the things I've changed from the original bolts/ arrows.Ĭalled them Magic Arrows and Magic Bolts respectively. This will end up setting a possibility to drop a rare instead of magic. (of course if both are 1024, then it's a 50-50 chance) Magic = chance for magic (1024 is a 100% or so it seems) Rare = chance for rare (1024 is a 100% or so it seems) Prob3 = (you'll have to distribute your Probabilities for all the arrow drops anyway)ĪBOVE (make sure it's above, anywhere above will do, but ABOVE) the Ammo drop line, create a new line (or copy) and make it look like this: Note: if you allowed rares, then you may need to have a separate drop line for the magical arrows. Note that unlike classic Diablo II, this recipe only requires two gems, not three. Just add a possibility that your aq1 (or whatever 3code) drops. Far from being the interesting magical gimmick you may be used to. I did a lot of changes here, but basically the line you need to edit is Ammo i think. Rare = 1 (if you intend to allow rares, else 0) ![]() ![]() Itemtype = (this can be anything, it's a naming column for reference)Ĭode = bwq1 (or whatever you chose for a 4code) Say, you could allow Burning Arrows from prefix, or Arrows of Storms from suffix.Īgain copy the line for arrows (bowq) to the bottom. Basically what you need to do is add your 4code (for me it's bwq1) to any of the affixes that you wish to spawn on your magic arrows. Magicsuffix.txt was the one I added stuff for, you can edit both prefix and suffix if you wish. Type = bwq1 (any code will do, again it's clearer for arrows +1)ĭepending on whether you intend for the arrows to spawn randomly or buyable or both, edit the seller lists and permstoreitem. You should copy the line for the normal arrows and paste it right at the end.Ĭode = aq1 (any code will do, but it's clearer for arrows +1) We have arrows (normal d2 stuff), arrows +1 and arrows +2 (basically empowered versions) Hiya~, we've got upgraded/magical/rare arrows and bolts in BG Mod. ![]()
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